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QS Arena

503291285Analyzed
4v4 RM · 2d ago on Aug 31, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1129
+14
🇧🇷 Romans · Brazil
1113
+14
🇦🇷 Cumans · Argentina
1071
+16
🇦🇷 Celts · Argentina
1063
+17
🇺🇸 Khmer · United States
1088
-16
🇺🇸 Cumans · United States
1088
-16
🇺🇸 Slavs · United States
1076
-15
🇺🇸 Teutons · United States
1058
-14
Player eAPM Actions Feudal Castle Imperial Opening
Absurdo! Romans
35 1,568 9:12 12:51 39:52 ⛏ Fast Castle
Jolson Slavs
29 1,286 8:27 14:03 35:25 ⛏ Fast Castle
wyrdJ Cumans
28 1,284 8:49 25:37 33:03 ⚔ Archer Rush
Dunguinha Goths
27 1,225 7:46 15:51 37:12 ⛏ Fast Castle
Vagatela Celts
27 1,230 7:46 15:30 30:18 ⛏ Fast Castle
Homestarr Khmer
22 993 7:35 10:20 32:18 ⛏ Fast Castle
DiegoArmando Cumans
20 900 7:56 24:15 39:49 ⚔ Archer Rush
decayon Teutons
7 314 8:12 12:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,400 15,360 10,355 1,560 54,675 55,697
20,485 13,885 11,225 2,720 48,315 49,267
24,205 16,175 5,565 830 46,775 50,989
20,015 12,343 8,860 145 41,363 43,768
20,790 10,483 7,440 2,250 40,963 44,797
16,255 12,180 5,500 1,800 35,735 43,796
10,615 12,690 5,190 1,195 29,690 32,366
2,200 995 250 0 3,445 5,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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