AoeStats
← draco28939

Black Forest

503291267Analyzed
4v4 RM · 7d ago on Aug 31, 2026· 69m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
549
+20
🇭🇰 Persians · Hong Kong SAR China
547
+20
🇺🇸 Huns · United States
522
+21
🇪🇸 Vietnamese · Spain
476
+23
🇨🇴 Teutons · Colombia
907
-29
🇩🇴 Poles · Dominican Republic
818
-27
🇦🇺 Japanese · Australia
448
-13
🇹🇷 Spanish · Türkiye
401
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,688 17:37 23:20 36:41 ⛏ Fast Castle
19 1,301 15:55 26:50 39:22 ⛏ Fast Castle
16 1,096 12:24 16:50 33:27 ⛏ Fast Castle
16 1,131 16:24 31:36 40:17 ⛏ Fast Castle
13 873 14:31 24:44 38:28 ⛏ Fast Castle
9 640 17:08 25:42 46:54 ⚔ FC into Scouts
8 592 20:42 34:17 51:27 ⛏ Fast Castle
8 581 20:39 30:52 42:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,510 16,880 35,315 4,200 124,905 141,354
49,850 28,042 11,000 4,475 93,367 110,934
38,010 18,655 22,810 4,720 84,195 97,153
34,995 28,192 11,625 2,815 77,627 85,137
23,020 21,500 14,425 2,335 61,280 83,060
19,640 11,748 12,985 1,695 46,068 61,767
13,465 11,714 13,510 1,950 40,639 51,892
8,745 6,009 2,235 1,500 18,489 27,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.