AoeStats
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QS Arena

503291253Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 49m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
887
+13
🇵🇪 Vikings · Peru
809
+16
🇺🇸 Inca · United States
781
+18
vs
🇦🇷 Mongols · Argentina
880
-19
🇦🇷 Franks · Argentina
787
-14
🇦🇷 Bulgarians · Argentina
781
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,257 7:16 16:43 32:44 ⛏ Fast Castle
18 892 9:12 19:18 35:23 ⛏ Fast Castle
17 842 8:03 15:34 30:47 ⛏ Fast Castle
15 725 9:26 20:25 34:07 ⛏ Fast Castle
15 716 10:38 14:33 35:52 ⛏ Fast Castle
11 550 8:10 17:39 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,385 24,690 23,010 1,500 69,585 82,850
14,010 20,720 13,885 2,900 51,515 57,911
24,100 15,465 8,115 1,775 49,455 57,709
18,155 10,240 7,400 1,400 37,195 49,268
15,380 9,295 6,965 2,480 34,120 50,485
10,460 6,505 6,120 1,500 24,585 35,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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