AoeStats
← ✪Lucho Jaraツ

Nomad

503291214Analyzed
3v3 RM · 6d ago on Aug 31, 2026· 29m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Spanish · Uruguay
1106
+18
🇺🇾 Vietnamese · Uruguay
1106
+18
🇺🇾 Wei · Uruguay
1101
+18
🇨🇱 Portuguese · Chile
1214
-21
🇨🇱 Koreans · Chile
1114
-16
🇨🇱 Poles · Chile
1099
-16
Player eAPM Actions Feudal Castle Imperial Opening
TalibAn Loco Spanish
37 1,087 15:05 18:41 ⛏ Fish Boom FC
Lala Poles
29 848 17:15 23:40 ⛏ Fish Boom FC
h33posk Koreans
25 728 14:07 25:27 ⚔ Fish Boom into Towers FC
21 618 14:35 20:49 ⛏ Fish Boom FC
✪Lucho Jaraツ Portuguese
19 569 16:36 ⛏ Fish Boom FC
PePaPi Vietnamese
11 326 16:02 23:27 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
5,710 3,910 1,225 1,000 11,845 12,315
4,650 5,568 520 300 11,038 11,611
4,650 4,059 1,450 755 10,914 11,908
3,875 4,001 625 1,515 10,016 10,273
3,475 3,445 1,150 600 8,670 11,239
3,250 4,219 400 370 8,239 9,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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