AoeStats
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Black Forest

503290972Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 60m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Slavs · Ukraine
869
+30
🇲🇽 Maya · Mexico
843
+17
vs
🇺🇸 Slavs · United States
894
-50
🇺🇸 Inca · United States
826
-38
Player eAPM Actions Feudal Castle Imperial Opening
26 1,604 9:34 23:47 — ⚔ Skirmisher Rush
20 1,210 10:54 24:55 43:32 ⛏ Fish Boom FC
15 907 12:27 17:54 37:20 ⛏ Fast Castle
13 772 11:49 18:01 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,575 13,692 15,025 2,055 70,347 75,193
27,995 9,705 18,270 4,315 60,285 71,143
17,595 21,676 11,215 2,105 52,591 63,192
13,765 12,620 2,680 950 30,015 32,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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