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Arabia

503290897Analyzed
1v1 RM · 7h ago on Aug 31, 2026· 46m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
491
+16
🇺🇸 Byzantines · United States
487
-16
Player eAPM Actions Feudal Castle Imperial Opening
JitteryStorm92 Byzantines
14 624 14:09 30:18 38:19 ⚔ Drush into Scouts into Archers
Kras Treetall Byzantines
13 618 14:56 27:36 43:54

Resources

Player Food Wood Gold Stone Spent Collected
12,715 8,990 7,675 1,200 30,580 37,054
12,480 7,622 4,630 975 25,707 32,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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