AoeStats
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Black Forest

503290859Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 66m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1013
+13
🇺🇸 Britons · United States
1005
+13
🇺🇸 Goths · United States
984
+14
🇹🇷 Burmese · Türkiye
1056
-19
🇹🇷 Vikings · Türkiye
925
-13
🇹🇷 Turks · Türkiye
858
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,978 10:12 16:02 37:55 ⛏ Fast Castle
24 1,588 12:32 17:39 34:39 ⛏ Fast Castle
24 1,563 15:00 18:45 43:30 ⛏ Fish Boom FC
20 1,329 11:37 20:30 31:17 ⛏ Fast Castle
16 1,079 13:01 18:41 37:53 ⛏ Fast Castle
10 641 11:15 21:04 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,425 17,279 17,410 5,600 77,714 121,350
32,300 18,372 10,875 3,225 64,772 78,777
23,815 22,051 14,340 4,415 64,621 79,894
22,010 16,360 18,205 2,775 59,350 74,174
20,420 13,635 14,135 760 48,950 80,475
15,930 14,817 3,715 1,375 35,837 41,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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