AoeStats
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Black Forest

503290500Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 43m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1043
+13
🇺🇦 Persians · Ukraine
1012
+14
🇺🇸 Celts · United States
965
+16
🇨🇱 Lithuanians · Chile
1139
-22
🇨🇱 Britons · Chile
888
-29
🇨🇱 Mapuche · Chile
885
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,448 16:39 23:16 ⛏ Fast Castle
24 1,043 19:15 23:52 ⛏ Fast Castle
20 869 14:10 18:39 33:19 ⛏ Fast Castle
18 795 11:58 18:39 ⛏ Fast Castle
16 712 18:23 24:13 40:20 ⛏ Fast Castle
13 552 12:41 27:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,265 12,740 7,980 2,250 43,235 51,726
17,710 9,337 6,170 1,910 35,127 42,189
12,570 9,350 3,810 2,400 28,130 35,081
12,460 6,919 3,145 760 23,284 25,777
6,755 4,460 950 575 12,740 13,340
5,100 3,785 1,190 890 10,965 12,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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