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Arabia

503290394Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 46m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
983
+15
🇲🇽 Burgundians · Mexico
959
+16
🇲🇽 Romans · Mexico
945
+16
vs
🇨🇦 Maya · Canada
964
-16
🇵🇪 Magyars · Peru
960
-16
🇺🇸 Spanish · United States
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,880 9:37 22:12 43:35 ⚔ Scout Rush
48 2,236 11:43 24:46 — ⚔ Scouts into Archers
36 1,668 10:56 26:19 39:46 ⛏ Fast Castle
24 1,126 12:55 26:36 — ⚔ Scout Rush
22 1,037 9:52 23:21 44:00 ⚔ M@A into Skirms
18 861 12:40 16:27 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,140 12,104 10,480 1,805 44,529 47,645
13,430 9,640 6,190 1,600 30,860 33,154
12,510 6,712 5,290 375 24,887 31,527
10,015 5,920 4,950 2,960 23,845 24,904
7,780 8,537 4,925 1,185 22,427 24,662
5,395 4,430 900 750 11,475 13,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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