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Arabia

503290394Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 46m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
983
+15
🇲🇽 Burgundians · Mexico
959
+16
🇲🇽 Romans · Mexico
945
+16
🇨🇦 Maya · Canada
964
-16
🇵🇪 Magyars · Peru
960
-16
🇺🇸 Spanish · United States
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,880 9:37 22:12 43:35 ⚔ Scout Rush
ooo000ooo Maya
48 2,236 11:43 24:46 ⚔ Scouts into Archers
Chorizo En Cajas Burgundians
36 1,668 10:56 26:19 39:46 ⛏ Fast Castle
plwhaley Spanish
24 1,126 12:55 26:36 ⚔ Scout Rush
Barquimides Romans
22 1,037 9:52 23:21 44:00 ⚔ M@A into Skirms
omAGIar Magyars
18 861 12:40 16:27 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,315 12,154 10,480 1,805 44,754 47,870
13,430 9,640 6,190 1,600 30,860 33,154
12,510 6,712 5,390 375 24,987 31,627
9,440 8,887 5,365 1,185 24,877 27,112
10,165 5,920 5,100 2,960 24,145 25,204
5,395 4,430 900 750 11,475 13,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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