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Arabia

503290277Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 31m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
927
+12
🇦🇷 Cumans · Argentina
875
+14
🇦🇷 Sicilians · Argentina
792
+18
🇺🇸 Sicilians · United States
944
-20
🇺🇸 Britons · United States
842
-15
🇺🇸 Huns · United States
742
-11
Player eAPM Actions Feudal Castle Imperial Opening
Bin Salmán Magyars
33 1,046 10:17 19:45 ⚔ Scout Rush
RW Sicilians
30 928 11:39 ⚔ Tower Rush
Oni.cHAN Cumans
20 620 10:37
Kodstah Britons
16 493 10:20 19:58 ⚔ Archer Rush
Cerimedo Sicilians
15 463 10:54 ⚔ Towers FC
8 254 13:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,505 4,768 2,450 0 14,723 15,860
3,750 3,606 1,705 100 9,161 12,470
3,905 4,286 590 100 8,881 11,095
5,165 2,411 475 740 8,791 10,400
3,430 1,395 725 1,050 6,600 7,398
3,435 2,145 350 0 5,930 9,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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