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Black Forest

503290237Analyzed
2v2 RM · 7h ago on Aug 31, 2026· 46m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Slavs · Canada
820
+14
🇨🇦 Britons · Canada
775
+16
🇺🇸 Teutons · United States
783
-15
🇺🇸 Spanish · United States
777
-15
Player eAPM Actions Feudal Castle Imperial Opening
lil_Bisso Slavs
18 831 11:51 21:29 33:56 ⚔ Archer Rush
RingLeaderNV Spanish
14 662 10:45 28:27 37:56 ⚔ Towers FC
13 611 14:05 26:41
sc_pascal_94 Britons
10 464 11:53 22:16 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,545 12,700 7,970 3,250 43,465 46,053
13,705 14,629 7,370 2,805 38,509 48,110
13,910 11,725 4,835 3,435 33,905 36,196
14,110 11,695 4,460 1,635 31,900 39,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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