AoeStats
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Black Forest

503290185Analyzed
4v4 RM · 5d ago on Aug 31, 2026· 44m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1226
+12
🇵🇪 Persians · Peru
1184
+13
🇦🇷 Italians · Argentina
1143
+15
🇧🇷 Celts · Brazil
1028
+20
🇹🇼 Mongols · Taiwan
1196
-18
🇲🇽 Franks · Mexico
1153
-16
🇦🇷 Italians · Argentina
1101
-14
🇲🇽 Malians · Mexico
1054
-12
Player eAPM Actions Feudal Castle Imperial Opening
LuLALa Mongols
42 1,878 13:14 17:26 31:54 ⛏ Fish Boom FC
PacoelJusto Malians
30 1,340 10:15 17:52 30:22 ⛏ Fast Castle
hualiya44 Italians
28 1,247 15:24 21:47 33:57 ⛏ Fish Boom FC
aaaaaaa Franks
26 1,175 13:19 17:34 35:55 ⛏ Fast Castle
24 1,064 11:04 16:23 29:53 ⛏ Fish Boom FC
依旧霸气 Italians
23 1,015 12:17 17:41 33:25 ⛏ Fast Castle
Peru_Rush Persians
16 722 13:42 17:53 30:53 ⛏ Fish Boom FC
AGOFEM Celts
13 571 12:18 17:43 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,410 25,660 12,910 3,650 68,630 81,492
34,920 12,570 14,920 4,395 66,805 77,674
25,095 13,541 17,620 2,335 58,591 66,171
20,890 14,760 13,565 1,100 50,315 64,667
17,100 19,596 12,200 920 49,816 57,876
17,595 16,973 12,505 1,040 48,113 56,829
17,780 13,555 11,290 2,290 44,915 59,557
12,475 17,760 10,875 2,890 44,000 58,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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