AoeStats
← Matheo

Black Forest

503290023Analyzed
4v4 RM · 6d ago on Aug 31, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
879
+11
🇦🇷 Britons · Argentina
844
+13
🇦🇷 Romans · Argentina
836
+13
🇧🇷 Britons · Brazil
796
+15
🇨🇴 Muisca · Colombia
789
-14
🇺🇸 Teutons · United States
787
-14
🇦🇷 Mongols · Argentina
767
-13
🇨🇦 Hindustanis · Canada
756
-12
Player eAPM Actions Feudal Castle Imperial Opening
Uhtred Romans
28 1,109 14:22 21:45 37:48 ⛏ Fast Castle
JUSTICIA Malay
27 1,065 11:44 16:16 36:32 ⛏ Fast Castle
[FNZ] F3RNZ Britons
23 893 12:01 23:33
Matheo Muisca
21 815 11:48 20:42 ⛏ Fast Castle
Onriosh Britons
18 717 14:08 20:51 35:35 ⛏ Fast Castle
Ezeedg Mongols
14 555 13:59 22:51 33:48 ⛏ Fast Castle
Disgraceful Hindustanis
11 433 12:58 18:23 31:09 ⛏ Fast Castle
elijahbweber Teutons
10 402 17:56 22:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,760 11,600 6,070 1,785 34,215 36,361
11,920 8,905 5,265 1,500 27,590 31,783
12,800 8,791 4,090 1,600 27,281 30,554
11,150 9,410 5,485 850 26,895 31,020
10,795 8,569 4,790 935 25,089 28,948
9,045 6,548 4,195 1,515 21,303 28,585
9,155 8,802 1,900 975 20,832 27,244
6,075 7,390 2,485 1,070 17,020 20,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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