AoeStats
← Phobos scattered my army

Four Lakes

503289973Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 39m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
949
+8
🇵🇪 Bohemians · Peru
938
+9
🇵🇪 Portuguese · Peru
810
+14
🇺🇸 Hindustanis · United States
819
-12
🇺🇸 Armenians · United States
747
-9
🇨🇱 Britons · Chile
734
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,212 13:55 27:38 ⚔ M@A into Fire Galleys into Fish Boom FC
28 1,118 11:10 15:39 32:12 ⛏ Fish Boom FC
23 892 11:55 18:57 ⛏ Fast Castle
22 883 11:36 16:59 37:39 ⛏ Fish Boom FC
11 443 11:38 20:00 35:02 ⛏ Fish Boom FC
11 427 11:13 22:16 36:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,675 10,637 5,915 850 26,077 28,393
8,820 10,698 3,455 2,080 25,053 29,062
9,130 8,108 3,740 2,345 23,323 24,199
6,675 6,478 1,620 780 15,553 17,546
5,905 4,794 3,695 800 15,194 19,158
5,605 4,932 1,480 875 12,892 16,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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