AoeStats
← KesarKeri

Nomad

503289910Analyzed
4v4 RM · 7d ago on Aug 31, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1059
+16
🇺🇸 Persians · United States
1038
+17
🇺🇸 Burgundians · United States
997
+19
🇺🇸 Malians · United States
994
+19
🇺🇸 Persians · United States
1129
-21
🇧🇷 Bulgarians · Brazil
1052
-17
🇧🇷 Vietnamese · Brazil
1049
-17
🇺🇸 Britons · United States
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,276 14:51 22:54 42:00 ⚔ Fish Boom FC into Archers
32 1,560 16:37 21:50 ⛏ Fish Boom FC
29 1,378 17:22 26:45 ⚔ Archer Rush
25 1,183 14:11 23:03 43:13 ⚔ Fish Boom into Drush into Scouts
20 985 17:08 25:43 40:53 ⛏ Fish Boom FC
19 909 14:03 21:14 36:03 ⛏ Fish Boom FC
18 853 14:57 19:03 40:52 ⛏ Fish Boom FC
17 837 15:12 22:15 39:04 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,855 10,933 12,645 1,750 44,183 47,774
12,440 17,585 10,695 880 41,600 42,564
12,310 11,949 7,010 2,420 33,689 39,713
14,230 11,603 4,255 3,100 33,188 35,139
11,370 8,668 6,825 3,345 30,208 32,161
9,435 6,912 4,480 3,750 24,577 25,946
8,220 8,764 3,035 1,250 21,269 23,748
6,580 8,565 1,880 1,440 18,465 19,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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