AoeStats
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Arabia

503289772Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 39m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1063
+17
🇺🇾 Romans · Uruguay
1062
+17
vs
🇨🇴 Georgians · Colombia
1077
-17
🇨🇴 Ethiopians · Colombia
1076
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,965 9:31 21:54 36:34 ⚔ Archer Rush
37 1,458 9:26 22:32 — ⚔ Scouts into Skirms
34 1,349 10:02 24:26 —
18 700 10:53 19:51 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,700 10,119 5,895 1,500 28,214 31,097
6,755 7,906 3,440 1,600 19,701 20,187
6,715 5,679 1,185 650 14,229 16,520
6,770 5,344 1,185 375 13,674 15,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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