AoeStats
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Black Forest

503289646Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 59m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
852
+17
🇲🇽 Cumans · Mexico
791
+37
vs
🇹🇷 Spanish · Türkiye
877
-19
🇹🇷 Teutons · Türkiye
869
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,860 10:16 24:02 34:49
21 1,240 14:56 20:42 36:15 ⛏ Fast Castle
20 1,170 15:48 25:08 42:11 ⚔ M@A into Scouts
19 1,107 12:07 20:05 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,305 60,135 11,255 2,900 100,595 117,666
38,840 16,827 22,890 2,350 80,907 86,423
26,425 14,528 18,035 5,425 64,413 68,787
27,995 14,697 12,110 2,400 57,202 74,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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