AoeStats
← ENIKMA 0666

Nomad

503289605Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 54m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
624
+11
🇨🇴 Malay · Colombia
592
+13
🇧🇷 Franks · Brazil
591
+13
🇨🇴 Ethiopians · Colombia
366
+22
🇺🇸 Khmer · United States
589
-18
🇺🇸 Portuguese · United States
518
-15
🇲🇽 Vietnamese · Mexico
493
-14
🇪🇸 Romans · Spain
461
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,181 15:16 21:58 51:47
18 964 19:13 28:58 37:53 ⚔ Fish Boom into Scouts into Skirms into Archers
17 952 16:04 27:01 37:55 ⛏ Fish Boom FC
10 551 24:33 39:17 ⛏ Fish Boom FC
10 541 20:41 32:43 42:07 ⛏ Fish Boom
10 547 17:05 23:23 41:51 ⛏ Fish Boom FC
9 514 18:21 35:58 51:20 ⛏ Fish Boom FC
2 113

Resources

Player Food Wood Gold Stone Spent Collected
24,080 13,975 14,525 3,925 56,505 69,713
11,720 12,310 6,015 2,185 32,230 34,541
13,650 10,675 4,930 2,590 31,845 36,823
11,995 10,850 5,800 1,220 29,865 33,062
10,100 11,068 5,735 1,890 28,793 29,758
11,450 9,625 3,891 800 25,766 34,782
4,300 5,623 385 255 10,563 15,027
650 875 50 100 1,675 1,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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