AoeStats
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QS Arena

503289468Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 29m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
941
+12
923
+12
🇵🇪 Koreans · Peru
890
+14
🇵🇪 Huns · Peru
848
+16
🇲🇽 Franks · Mexico
885
-15
🇦🇷 Japanese · Argentina
849
-14
🇲🇽 Burgundians · Mexico
833
-13
🇦🇷 Mongols · Argentina
814
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 668 7:54 25:55 ⚔ Tower Rush
22 626 9:24 14:57 ⚔ FC into Archers
20 579 9:19 13:29 ⛏ Fast Castle
16 466 11:04 17:03 ⛏ Fast Castle
13 371 10:09 21:21 ⛏ Fast Castle
12 357 9:01 14:03 ⛏ Fast Castle
12 360 8:05 17:53 28:41 ⚔ Scouts into Skirms
11 315 11:01 15:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,610 4,320 2,315 850 18,095 26,162
7,220 7,145 1,350 1,500 17,215 18,394
7,475 3,600 2,205 1,300 14,580 15,218
5,920 5,335 730 1,920 13,905 15,288
7,180 3,655 580 750 12,165 16,602
4,615 4,555 865 1,400 11,435 14,969
4,550 5,324 1,180 325 11,379 14,424
4,045 3,460 340 750 8,595 9,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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