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Black Forest

503289463Analyzed
4v4 RM · 2h ago on Aug 31, 2026· 29m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1211
+12
🇧🇷 Shu · Brazil
1189
+13
🇦🇷 Saracens · Argentina
1173
+14
🇨🇴 Chinese · Colombia
1170
+14
🇦🇷 Lithuanians · Argentina
1235
-18
🇦🇷 Gurjaras · Argentina
1105
-12
🇨🇴 Britons · Colombia
1104
-12
🇦🇷 Khmer · Argentina
1056
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,589 10:54 18:01 ⛏ Fast Castle
39 1,138 12:28 17:11 ⛏ Fast Castle
Dr.Dreamz Poles
27 784 10:28 23:41 ⚔ M@A into Archers
{ST}Joker Lithuanians
25 741 10:34 15:01 ⛏ Fast Castle
ederps24 Chinese
21 624 14:05 21:42 ⛏ Fast Castle
21 629 13:41 19:04 ⛏ Fast Castle
Bet4 Khmer
16 469 15:25 23:22 ⛏ Fast Castle
13 386 14:27 20:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,055 7,852 1,240 1,740 17,887 20,336
6,330 7,420 3,385 0 17,135 17,595
6,925 6,165 1,845 200 15,135 16,996
5,605 5,570 2,170 135 13,480 16,113
4,950 5,634 840 1,340 12,764 14,477
6,900 5,108 300 355 12,663 14,545
5,900 2,774 650 785 10,109 10,249
2,540 1,610 500 125 4,775 4,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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