AoeStats
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QS Arena

503289371Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 46m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
729
+17
🇺🇸 Romans · United States
721
+17
vs
🇦🇷 Spanish · Argentina
765
-18
🇦🇷 Bengalis · Argentina
734
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 808 8:07 14:06 36:11 ⛏ Fast Castle
15 709 8:51 18:01 37:17 ⛏ Fast Castle
13 594 8:49 17:16 35:04 ⛏ Fast Castle
10 478 9:28 22:18 38:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,535 24,035 17,350 3,140 67,060 76,490
15,915 10,900 12,715 2,150 41,680 49,715
19,235 8,770 9,520 2,900 40,425 46,066
13,470 11,905 5,905 1,400 32,680 35,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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