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QS Arena

503289371Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 46m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
729
+17
🇺🇸 Romans · United States
721
+17
🇦🇷 Spanish · Argentina
765
-18
🇦🇷 Bengalis · Argentina
734
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 808 8:07 14:06 36:11 ⛏ Fast Castle
Alejo11382 Spanish
15 709 8:51 18:01 37:17 ⛏ Fast Castle
Dewey Finn Romans
13 594 8:49 17:16 35:04 ⛏ Fast Castle
Julio Steven 03 Bengalis
10 478 9:28 22:18 38:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,335 24,035 18,050 3,140 69,560 78,990
16,115 10,900 12,965 2,150 42,130 50,165
19,535 8,770 9,820 2,900 41,025 46,666
13,470 11,905 5,905 1,400 32,680 35,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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