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Arabia

503289249Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 29m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1287
+14
🇦🇺 Magyars · Australia
1253
-14
Player eAPM Actions Feudal Castle Imperial Opening
ConditionZero Magyars
58 1,672 9:05 20:52 ⚔ Scout Rush
雀归鸣 Byzantines
54 1,556 8:57 19:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,195 7,122 3,220 200 21,737 22,680
6,525 5,891 2,870 100 15,386 15,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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