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Nomad

503289154Analyzed
2v2 RM · 17h ago on Aug 31, 2026· 32m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1160
+13
🇺🇸 Persians · United States
1130
+15
🇨🇴 Burmese · Colombia
1102
-14
🇨🇴 Slavs · Colombia
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,181 12:27 22:49 ⚔ Fish Boom into Drush into Archers
fatmuddybear Persians
29 936 11:48 16:49 ⛏ Fish Boom FC
18 592 14:14 21:06 ⛏ Fish Boom FC
guizo-97 Burmese
13 440 14:55 21:57 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,040 7,680 5,500 300 25,520 26,184
6,855 9,488 4,745 200 21,288 22,602
9,310 5,629 3,200 860 18,999 19,723
3,925 5,792 1,900 930 12,547 13,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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