AoeStats
← Carrizuwu

Coastal Forest

503289122Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 30m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
755
+13
🇲🇽 Sicilians · Mexico
743
+13
🇦🇷 Gurjaras · Argentina
741
+13
🇨🇱 Mapuche · Chile
697
-14
🇦🇷 Burmese · Argentina
687
-19
🇧🇴 Japanese · Bolivia
662
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 753 12:16 29:43 ⚔ Scout Rush
24 740 11:36 22:14
24 722 9:57 ⚔ M@A Rush
20 622 10:48 21:30 ⚔ Scout Rush
19 575 13:07 ⚔ Archers into Skirms
12 360 13:18 23:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,575 5,320 1,565 0 14,460 16,607
6,390 4,865 540 1,220 13,015 14,810
6,140 3,120 870 285 10,415 12,237
5,960 2,640 630 750 9,980 14,346
4,075 2,572 495 0 7,142 9,035
2,250 2,273 635 125 5,283 6,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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