AoeStats
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QS Arena

503289007Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 48m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Vietnamese · Uruguay
959
+11
🇺🇾 Hindustanis · Uruguay
947
+12
🇧🇷 Poles · Brazil
900
-14
🇧🇷 Vikings · Brazil
817
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,041 8:43 15:37 32:59 ⚔ FC into Archers
19 904 9:14 18:37 34:47 ⚔ FC into Skirms
16 780 7:43 12:27 ⛏ Fast Castle
13 635 9:12 14:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,890 21,695 5,115 1,770 52,470 55,242
13,775 17,325 10,295 1,550 42,945 46,527
4,655 3,115 1,955 2,800 12,525 13,249
3,940 3,560 835 2,175 10,510 11,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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