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Black Forest

503288901Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 9m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
792
+12
🇧🇷 Magyars · Brazil
698
+16
🇮🇹 Persians · Italy
641
+19
🇧🇷 Lithuanians · Brazil
557
+22
🇺🇸 Britons · United States
790
-21
🇨🇳 Dravidians · China
743
-19
🇺🇸 Franks · United States
730
-19
🇺🇸 Khmer · United States
532
-10
Player eAPM Actions Feudal Castle Imperial Opening
CoWarDly DoG Lithuanians
26 244
maiyo Britons
26 239
alex.j.mai Franks
19 174
COCO CARP Spanish
12 113
12 111
9 84
patolo9393 Persians
7 69
怎么就违规了 Dravidians
5 47

Resources

Player Food Wood Gold Stone Spent Collected
1,750 350 0 0 2,100 2,338
1,300 273 0 0 1,573 1,476
1,000 376 0 0 1,376 1,595
850 250 50 0 1,150 1,567
700 141 50 0 891 536
550 278 0 0 828 1,048
550 257 0 0 807 1,164
200 25 0 0 225 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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