AoeStats
← Juanchaman

Arabia

503288894Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 42m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1201
+12
🇲🇽 Maya · Mexico
1195
+13
🇦🇷 Hindustanis · Argentina
1126
-13
🇲🇽 Britons · Mexico
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,324 10:24 27:31 ⚔ Scouts into Skirms into Archers
42 1,779 10:37 22:49 ⚔ Archers into Skirms
41 1,721 9:49 22:07 41:39 ⚔ Archers into Scouts
24 1,020 10:46 24:35

Resources

Player Food Wood Gold Stone Spent Collected
11,925 9,252 8,810 300 30,287 31,358
9,455 5,236 3,450 475 18,616 19,041
6,820 6,495 4,490 100 17,905 19,981
7,365 6,003 1,165 1,165 15,698 18,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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