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Four Lakes

503288665Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 37m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1116
+10
🇵🇱 Huns · Poland
1060
+12
🇵🇱 Ethiopians · Poland
1041
+13
🇩🇪 Khitans · Germany
944
+18
vs
🇧🇷 Spanish · Brazil
1052
-17
🇵🇪 Jurchens · Peru
979
-13
🇦🇷 Cumans · Argentina
970
-13
🇦🇷 Japanese · Argentina
908
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,225 8:40 22:58 — ⚔ Scouts into Fish Boom
33 1,229 11:19 21:17 — ⚔ Fish Boom into Scouts
28 1,069 10:24 20:45 — ⚔ Fish Boom FC into Scouts
27 1,002 10:14 25:01 — ⚔ Archer Rush
24 902 8:08 — — ⚔ Tower Rush
16 599 13:03 27:33 — ⚔ Fish Boom into Scouts
16 620 13:12 17:56 35:24 ⛏ Fish Boom FC
14 520 10:04 20:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,485 14,711 7,235 950 33,381 38,349
12,555 9,153 5,800 810 28,318 32,143
12,010 7,797 5,060 1,625 26,492 29,858
9,950 13,250 1,745 1,080 26,025 32,768
10,475 7,855 3,270 300 21,900 31,202
9,060 4,925 620 205 14,810 19,402
4,665 4,650 2,475 0 11,790 13,828
2,975 4,918 275 475 8,643 10,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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