AoeStats
← DouglaX

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503288560Analyzed
2v2 RM · 5d ago on Aug 31, 2026· 74m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
721
+18
🇪🇨 Burgundians · Ecuador
695
+20
🇦🇷 Celts · Argentina
778
-19
🇲🇽 Poles · Mexico
771
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 2,633 12:10 18:03 29:58 ◆ FC into Fast Imp
DouglaX Goths
30 2,248 12:35 18:28 34:00 ⛏ Fast Castle
Zadov420 Burgundians
19 1,439 11:44 22:11 57:21 ⛏ Fast Castle
15 1,114 10:27 20:33 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,295 43,572 16,710 2,900 118,477 139,392
33,745 30,078 30,405 1,600 95,828 108,842
33,335 18,599 17,150 3,000 72,084 77,483
29,965 15,445 20,640 3,930 69,980 72,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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