AoeStats
← Chleba

Arabia

503288406Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 54m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
944
+40
🇬🇧 Khmer · United Kingdom
896
+17
vs
🇨🇿 Cumans · Czechia
917
-16
🇨🇿 Hindustanis · Czechia
911
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,277 11:05 20:15 36:19 ⛏ Fast Castle
23 1,229 10:15 20:59 33:47 ⛏ Fast Castle
20 1,082 13:39 20:42 35:38 ⚔ Archer Rush
16 876 11:30 24:14 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,880 19,450 14,570 2,900 56,800 74,200
19,820 15,505 12,025 950 48,300 53,301
14,920 21,215 10,030 1,470 47,635 64,133
15,820 14,294 10,440 3,665 44,219 47,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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