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Arabia

503288406Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 54m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
944
+40
🇬🇧 Khmer · United Kingdom
896
+17
🇨🇿 Cumans · Czechia
917
-16
🇨🇿 Hindustanis · Czechia
911
-16
Player eAPM Actions Feudal Castle Imperial Opening
giros Hindustanis
23 1,277 11:05 20:15 36:19 ⛏ Fast Castle
Ark Khmer
23 1,229 10:15 20:59 33:47 ⛏ Fast Castle
dish-washer Britons
20 1,082 13:39 20:42 35:38 ⚔ Archer Rush
Chleba Cumans
16 876 11:30 24:14 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,680 20,200 14,570 2,900 58,350 75,750
22,070 15,505 13,575 950 52,100 57,101
15,095 21,265 10,030 1,470 47,860 64,358
16,995 14,344 11,290 3,665 46,294 49,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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