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Arabia

503288339Analyzed
1v1 RM · 18h ago on Aug 31, 2026· 60m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1138
+19
🇨🇴 Huns · Colombia
1195
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,736 9:48 21:37 38:29
JCG_89 Franks
37 2,215 8:54 21:32 40:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,430 20,422 15,530 3,000 74,382 79,135
29,020 20,420 13,595 2,550 65,585 72,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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