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Yucatan

503288296Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 20m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
849
+12
🇧🇷 Burgundians · Brazil
791
+15
🇵🇪 Mongols · Peru
750
+17
🇺🇸 Mapuche · United States
814
-17
🇺🇸 Malay · United States
754
-14
🇺🇸 Mongols · United States
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
Vândalo Burgundians
39 810 14:45 20:26 ⚔ M@A Rush
HalfWood1 Mapuche
29 603 11:55 20:00 ⚔ Fish Boom into Skirms
Lumbyy Malay
29 605 12:49 18:20 ⛏ Fish Boom FC
Zian_moon Persians
19 393 12:15 16:38 ⛏ Fast Castle
XFREDJRX Mongols
17 361 12:52
hitmanvoodly Mongols
10 206 10:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,075 2,415 300 100 7,890 8,569
4,120 2,555 500 0 7,175 8,238
4,645 2,028 250 0 6,923 6,791
4,000 1,653 580 0 6,233 6,913
3,875 1,505 350 0 5,730 7,567
1,975 1,799 50 125 3,949 4,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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