AoeStats
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Four Lakes

503288246Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 48m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1121
+13
🇨🇱 Sicilians · Chile
1079
+14
🇧🇴 Aztecs · Bolivia
1054
+16
vs
🇨🇱 Vietnamese · Chile
1088
-16
🇨🇱 Ethiopians · Chile
1080
-16
🇨🇱 Franks · Chile
965
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,070 12:50 17:33 35:43 ⚔ Fish Boom into Archers
38 1,821 9:49 21:17 37:11
31 1,473 9:33 20:21 35:31 ⚔ Scout Rush
29 1,409 9:28 15:43 30:56 ⛏ Fast Castle
28 1,344 10:42 18:32 42:07 ⛏ Fish Boom FC
27 1,294 10:43 20:07 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,105 18,846 7,665 1,950 46,566 49,558
23,650 10,910 6,635 4,585 45,780 52,512
13,350 14,000 11,700 1,510 40,560 43,467
15,740 11,736 9,920 1,850 39,246 42,197
10,145 15,009 4,225 3,450 32,829 36,056
12,855 12,044 4,010 975 29,884 33,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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