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Arabia

503288103Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 20m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
940
+14
🇨🇱 Franks · Chile
895
+16
🇺🇸 Slavs · United States
944
-50
🇺🇸 Inca · United States
863
-37
Player eAPM Actions Feudal Castle Imperial Opening
alonsox133 Franks
63 1,300 10:58 ⚔ Scout Rush
40 831 9:44 ⚔ Archer Rush
Goose Slavs
35 716 10:31 ⚔ Scout Rush
Breakfast Inca
19 388 8:44

Resources

Player Food Wood Gold Stone Spent Collected
5,000 3,080 50 0 8,130 9,700
3,685 3,015 1,410 0 8,110 8,988
4,055 2,205 295 185 6,740 8,302
2,495 1,685 50 125 4,355 3,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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