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Team Islands

503287948Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 75m 43s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1243
+12
🇨🇱 Saracens · Chile
1235
+13
🇨🇳 Bengalis · China
1109
+19
🇦🇷 Koreans · Argentina
1198
-16
🇦🇷 Vikings · Argentina
1174
-15
🇦🇷 Jurchens · Argentina
1124
-13
Player eAPM Actions Feudal Castle Imperial Opening
YuriBluestar Bengalis
44 3,359 10:48 19:01 35:40 ⛏ Fish Boom into Galleys FC
guarda Koreans
35 2,620 12:23 16:33 46:23 ⛏ Fish Boom FC
Deski :) Vikings
31 2,314 11:35 17:35 48:45 ⛏ Fish Boom FC
QNA | JadoS Saracens
30 2,267 11:49 15:26 44:26 ⛏ Fish Boom into Galleys FC
T@n0 Loc0-! Jurchens
28 2,106 13:13 16:59 32:14 ⛏ Fish Boom FC into Fire Galleys
plaster_prince Sicilians
20 1,509 12:35 17:50 46:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,775 65,040 32,805 2,410 117,030 122,209
16,230 63,488 24,010 3,650 107,378 132,623
39,940 26,480 22,760 7,975 97,155 108,717
32,465 34,125 18,645 5,400 90,635 99,119
19,980 45,275 22,100 2,850 90,205 116,425
23,190 28,355 20,555 3,600 75,700 83,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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