AoeStats
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QS Arena

503287838Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 66m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1296
+17
🇨🇱 Persians · Chile
1277
+17
🇨🇱 Aztecs · Chile
1275
+18
🇺🇸 Japanese · United States
1406
-21
🇺🇸 Bengalis · United States
1382
-20
🇺🇸 Khmer · United States
1140
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 4,615 7:31 11:53 30:58 ⛏ Fast Castle
35 2,330 8:38 13:03 36:33 ⛏ Fast Castle
32 2,137 7:01 12:59 25:24 ⛏ Fast Castle
27 1,805 8:31 12:05 25:16 ⛏ Fast Castle
25 1,678 8:21 12:14 31:22 ⛏ Fast Castle
15 1,021 9:08 13:03 28:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,210 32,286 34,775 2,965 126,236 131,271
60,325 33,000 19,345 3,095 115,765 121,706
49,165 39,460 13,375 3,605 105,605 107,668
21,550 47,675 29,935 5,075 104,235 140,561
42,655 34,010 18,875 2,965 98,505 110,305
31,145 25,255 10,325 3,760 70,485 82,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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