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MegaRandom

503287635Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 50m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
950
+16
🇨🇱 Berbers · Chile
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
Destroyer30585 Italians
23 1,137 9:34 20:39 36:59 ⚔ Archer Rush
iabarca Berbers
19 934 10:58 24:16 38:01 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,180 14,105 7,845 4,860 39,990 44,934
15,910 14,561 4,270 3,400 38,141 40,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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