AoeStats
Age of Empires servers unreachable since 21:35 UTC — most likely maintenance. Live games, queue and lobbies are paused and resume on their own; ladders and profiles work as usual.
← back

Arabia

503287484Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 49m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1123
+16
🇵🇪 Turks · Peru
1124
-16
Player eAPM Actions Feudal Castle Imperial Opening
TamerCaribou922 Vietnamese
52 2,565 9:04 23:29 39:46 ⚔ Archer Rush
PanterA599 Turks
51 2,518 9:44 21:13 42:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,490 15,666 8,080 2,250 42,486 43,544
16,535 13,443 6,830 1,625 38,433 39,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.