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Arabia

503287399Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 38m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1007
+16
🇲🇽 Byzantines · Mexico
949
+18
🇲🇽 Wei · Mexico
935
+19
🇺🇸 Mapuche · United States
1041
-20
🇺🇸 Huns · United States
1007
-18
🇺🇸 Mongols · United States
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
wpuppet Byzantines
47 1,825 10:19 22:19 ⚔ Archers into Scouts
Garbage_Dayyy Mapuche
41 1,603 9:55 20:20 ⚔ Skirmisher Rush
the_ripper Mongols
27 1,064 8:57 21:13 ⚔ Scout Rush
ASanvel Wei
24 915 11:26 21:14 36:06 ⚔ Drush into Scouts
usethefork Mongols
22 862 10:03 26:48 ⚔ Skirmisher Rush
21 829 10:42 24:23 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,595 9,182 4,545 950 25,272 28,225
9,435 9,894 5,080 850 25,259 29,147
9,775 7,596 2,855 1,700 21,926 23,788
9,500 8,415 2,315 1,295 21,525 22,164
10,365 5,613 3,260 1,500 20,738 22,490
7,485 8,031 3,490 860 19,866 22,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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