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Arabia

503287342Analyzed
2v2 RM · 20h ago on Aug 31, 2026· 71m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1018
+16
🇨🇱 Franks · Chile
948
+20
🇺🇸 Vietnamese · United States
1046
-19
🇺🇸 Magyars · United States
1010
-17
Player eAPM Actions Feudal Castle Imperial Opening
Sanji-San Magyars
49 3,505 8:54 20:29 41:02 ⚔ Scout Rush
TOMS Franks
42 3,023 9:56 22:39 39:18 ⚔ Scouts into Skirms
UlisesLima Mongols
39 2,811 10:08 22:45 38:24 ⚔ Skirmisher Rush
Guru8722 Vietnamese
38 2,704 10:16 25:44 45:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,805 27,410 18,385 3,850 86,450 90,961
28,385 29,685 11,715 4,850 74,635 81,174
29,590 15,272 17,180 3,350 65,392 85,105
18,395 16,382 10,945 1,800 47,522 47,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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