AoeStats
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Four Lakes

503287303Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 1m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1075
+13
🇨🇱 Dravidians · Chile
1066
+14
🇨🇱 Franks · Chile
992
+17
🇨🇱 Franks · Chile
946
+19
🇨🇳 Spanish · China
1179
-23
🇧🇷 Britons · Brazil
999
-15
🇺🇸 Dravidians · United States
991
-15
🇦🇺 Slavs · Australia
910
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 116
56 111
37 74
28 55
18 35
17 33
2 3
2 3

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 203
100 0 0 0 100 134
100 0 0 0 100 185
100 0 0 0 100 135
100 0 0 0 100 186
100 0 0 0 100 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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