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QS Arena

503287261Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 59m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
746
+15
🇺🇸 Mongols · United States
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,920 8:42 14:51 38:28 ⛏ Fast Castle
33 1,922 9:06 13:11 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,100 20,010 15,950 2,350 56,410 61,322
18,215 15,155 11,650 2,150 47,170 50,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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