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QS Arena

503287007Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 38m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Berbers · Peru
672
+15
🇺🇸 Bengalis · United States
648
-28
Player eAPM Actions Feudal Castle Imperial Opening
14 525 9:41 14:30 30:10 ⛏ Fast Castle
Aug3600 Bengalis
10 386 8:40 18:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,840 11,215 7,125 2,150 36,330 37,808
12,620 10,745 4,275 2,150 29,790 34,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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