AoeStats
← TarzanoftheApes

Black Forest

503286936Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 43m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
840
+12
🇪🇸 Goths · Spain
778
+15
🇺🇸 Teutons · United States
844
-18
🇺🇸 Vietnamese · United States
666
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 825 13:59 17:53 28:16 ⛏ Fast Castle
Ke Wai Gon Goths
15 669 14:28 19:55 34:12 ⛏ Fast Castle
13 590 13:33 20:13 33:31 ⛏ Fast Castle
catzlolz Vietnamese
13 580 12:41 19:06 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,540 13,694 10,755 1,500 48,489 57,373
18,025 12,609 5,555 2,350 38,539 51,863
16,050 16,192 3,850 1,250 37,342 44,381
13,500 13,190 5,295 1,810 33,795 37,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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