AoeStats
← Dunguinha

QS Arena

503286907Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 36m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1110
+16
🇲🇽 Mongols · Mexico
1097
+17
🇺🇸 Cumans · United States
1059
+18
🇹🇷 Poles · Türkiye
1058
+18
vs
🇧🇷 Malians · Brazil
1148
-19
🇦🇷 Portuguese · Argentina
1135
-37
🇦🇷 Cumans · Argentina
1087
-16
🇦🇷 Huns · Argentina
1079
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,030 8:51 12:30 29:17 ⛏ Fast Castle
44 1,589 8:02 20:53 31:13 ⛏ Fast Castle
41 1,482 7:37 12:33 29:02 ⛏ Fast Castle
36 1,309 8:30 12:10 30:25 ⛏ Fast Castle
34 1,238 8:52 13:50 35:27 ⛏ Fast Castle
33 1,218 8:46 14:48 — ⛏ Fast Castle
23 823 9:02 13:08 26:53 ⛏ Fast Castle
21 773 8:35 12:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,885 11,495 9,550 880 39,810 43,428
16,035 13,895 7,435 1,600 38,965 42,851
17,155 9,840 8,420 1,515 36,930 38,167
21,580 6,565 3,720 45 31,910 33,819
10,645 8,659 4,480 2,420 26,204 26,636
13,530 6,445 4,280 1,500 25,755 37,234
11,415 8,985 3,700 665 24,765 25,291
7,600 6,925 4,735 1,655 20,915 25,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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