AoeStats
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Four Lakes

503286659Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 49m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
686
+19
🇺🇸 Armenians · United States
680
+19
🇺🇸 Goths · United States
680
+19
🇨🇱 Mongols · Chile
779
-20
🇨🇱 Malians · Chile
752
-19
🇺🇸 Turks · United States
709
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,389 9:56 21:39 46:00 ⛏ Fish Boom into Fire Galleys
22 1,079 12:04 20:45 40:22
16 804 12:06 17:14 44:01 ⛏ Fish Boom FC
15 753 11:29 19:42 41:50 ⚔ Fish Boom into Skirms
9 433 11:49 36:11 ⚔ Skirmisher Rush
7 370 11:59 19:57 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,755 19,585 11,945 4,700 52,985 58,431
12,750 14,915 8,325 3,375 39,365 41,238
18,745 10,891 6,580 2,200 38,416 46,008
10,905 5,825 4,075 850 21,655 24,455
8,300 5,230 3,135 1,500 18,165 31,019
8,155 5,935 2,680 900 17,670 21,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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