AoeStats
← RHMM16

Nomad

503286419Analyzed
4v4 RM · 7d ago on Aug 31, 2026· 85m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1031
+9
🇦🇷 Huns · Argentina
986
+11
🇨🇴 Vietnamese · Colombia
836
+17
🇵🇪 Tatars · Peru
835
+17
🇧🇷 Georgians · Brazil
885
-14
🇦🇷 Lithuanians · Argentina
874
-14
🇺🇸 Japanese · United States
873
-14
🇦🇺 Vietnamese · Australia
827
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,808 14:24 22:07 43:57 ⚔ Fish Boom FC into Archers
28 2,402 15:52 20:57 72:13 ⚔ Fish Boom FC into Towers
23 1,986 13:47 20:56 32:17 ⛏ Fish Boom FC
21 1,836 14:23 23:35 35:20 ⛏ Fish Boom
21 1,806 14:32 20:41 51:21 ⛏ Fast Castle
17 1,463 15:58 20:43 38:08 ⛏ Fish Boom FC
17 1,426 14:01 22:37 40:57 ⚔ Fish Boom FC into Scouts
13 1,135 17:55 24:14 39:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
71,320 35,695 18,315 3,950 129,280 138,507
60,745 12,120 38,070 8,890 119,825 126,885
76,425 11,376 27,295 3,850 118,946 128,113
49,555 43,470 4,120 2,045 99,190 100,147
37,925 22,805 26,350 5,130 92,210 96,473
21,585 38,850 19,380 5,755 85,570 123,090
18,400 22,264 5,400 2,980 49,044 83,310
11,740 20,505 8,945 2,005 43,195 47,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.