AoeStats
← Antero

Arabia

503286415Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 25m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1094
+14
🇦🇷 Magyars · Argentina
1089
+15
🇦🇲 Georgians · Armenia
1151
-19
🇦🇲 Japanese · Armenia
968
-24
Player eAPM Actions Feudal Castle Imperial Opening
53 1,360 9:33 22:47 ⚔ Scout Rush
37 954 8:15 ⚔ Scout Rush
30 767 9:33 25:49 ⚔ Towers FC
16 406 12:59

Resources

Player Food Wood Gold Stone Spent Collected
6,125 4,580 1,175 250 12,130 12,496
6,160 3,080 1,000 875 11,115 11,759
5,460 3,210 50 125 8,845 9,583
4,370 3,459 310 0 8,139 10,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.