AoeStats
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Nomad

503286190Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 46m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1138
+11
🇨🇴 Persians · Colombia
1131
+12
🇺🇸 Italians · United States
1043
+15
🇺🇸 Celts · United States
991
+18
🇨🇱 Jurchens · Chile
1053
-15
🇨🇱 Koreans · Chile
1050
-15
🇵🇪 Teutons · Peru
1036
-14
🇨🇱 Romans · Chile
991
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,055 11:16 20:20 34:05 ⛏ Fish Boom into Galleys into Fire Galleys FC
37 1,704 13:17 17:09 ⛏ Fish Boom FC
33 1,540 14:33 20:34 40:24 ⚔ Fish Boom into Archers
31 1,441 14:04 23:35 ⚔ Fish Boom into M@A
28 1,301 13:36 22:28 ⛏ Fish Boom FC
20 936 16:50 34:00 ⚔ Fish Boom into Drush into Scouts
19 874 15:04 22:23 ⚔ Fish Boom into Archers FC into Skirms
8 350 16:52 38:03 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,670 18,123 12,190 3,450 55,433 57,061
25,275 9,460 13,180 1,255 49,170 51,661
15,535 13,749 9,090 3,150 41,524 43,543
14,095 9,420 5,190 1,500 30,205 36,937
11,175 11,295 4,670 3,000 30,140 32,605
11,765 13,890 2,795 1,090 29,540 31,751
5,200 8,545 1,930 2,255 17,930 18,588
3,685 3,920 340 300 8,245 7,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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