AoeStats
← ShodPhoenix012

Arabia

503286054Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 50m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Chinese · Mexico
624
+16
🇹🇷 Persians · Türkiye
578
+18
🇨🇴 Cumans · Colombia
709
-28
🇨🇴 Burgundians · Colombia
531
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,078 9:59 32:14 38:46
18 886 10:20 26:26 43:44 ⛏ Fast Castle
13 631 15:03 24:34 40:38 ⛏ Fast Castle
10 525 10:00 22:20 36:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,970 14,870 14,730 3,225 63,795 66,633
17,355 6,422 9,285 1,655 34,717 36,647
10,050 11,780 5,330 2,050 29,210 35,721
9,150 9,965 3,405 1,825 24,345 27,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.